When the fire burns, Knightmare returns!


"Welcome watchers of illusion, to the castle of confusion. I, Treguard challenge you to the ultimate adventure. The next phase of the dungeon is now complete, the door to your world is open, so enter stranger..."
- Treguard, opening to Series 2.



For those of you currently wondering what the fuck I'm on about, Knightmare was a British children's TV gameshow that ran from 1987 to 1994. The premise? Well, imagine if you will a Dungeons & Dragons LARP made much simpler, with no combat and one active player. Hmmmm, that wasn't a good description, let me try again...


Treguard!
This is Treguard the Dungeon Master. He rocks my socks.


The man in the rather fetching leather outfit above is Treguard, the Lord of Knightmare Castle. Beneath Knightmare Castle (at least in the earlier series) was a three-level dungeon system full of traps and odd people. (One was the easiest, Three the hardest) Teams of four adventurers (aged roughly between 10-16) would attempt to conquer these dungeons by retrieving a quest object/person. Later simplified to 4 objects, the Sword of Truth, the Shield of Protection, the Cup that Heals and the Crowning Glory. One of the four would be the "dungeoneer".


A bold dungeoneer...
David from Series 1. The first Dungeoneer ever. Now he dead from darkness.


Yes, all Dungeoneers had to wear that helmet, known to fans as the Helm of Justice. Yes, it's SUPPOSED to cover your eyes. Originally this was explained by Treguard pointing out that Justice is also blind. But it was really because the entire adventure took place in a single Chromakey room. That would be bluescreen, or CSO to BBC wanks. (PS to BBC wanks: I hate you, your fucking TV License extortion and your fucking Eastenders. There will be a reckoning. Oh yes.)


The remaining 3 team members were the advisers. Their purpose was to watch the progress of their dungeoneer and to direct him/her. They were basically the Dungeoneer's eyes in the dungeon. 80% of Dungeoneer deaths can be put down to the advisers or the Dungeoneer being unable to distinguish left from right.


Advisers who don't know left from right.
Tom, Craig and Brian. Advisers for the first team of Series 3. Also one of the rare Scottish teams. Also quite crap, their quest lasted a whole 11 minutes.


Those are advisers. The chest they're sitting in front of contained a TV screen showing their Dungeoneer. Later series replaced the chest with a "magic mirror" (read: large TV screen in wall) and a magic pool. (read: TV underwater)


And the dungeon itself? Well, rather than go through each series in detail, I'll just give you an idea of what kind of dangers the Dungeoneer had to face. (as I'm horrendously biased, expect to see only my favourite rooms)


EEK!!!
The Corridor of Blades. Hold me.


Ah, where better to start than the infamous Corridor of Blades? This Level 3 (usually) room was a moving corridor with sawblades randomly appearing from the walls, as shown above. These could come from left or right, head height or knee height. Cue excessive and hilarious flailing about from left to right.

One of the biggest Dungeoneer-killers and one of the longest-running rooms. (series 4-8) It was absolutely crucial for the advisers here to remain calm and know their left from their right, (a skill many lacked) since their Dungeoneer would have to run to each side to avoid the blades. Incindentally, the Dungeoneer above (Alistair of Team 2, Series 4) wasn't fast enough and got chopped. Ooooo, nasty.



SIDESTEP RIGHT STUPID!!!
This team did not know their right from their left. Twats.


The Block and Tackle, another major cause of death. Here the floor would fall away from the left, while random blocks from the wall would move from left to right. This room was usually found in Level 2, in Series 3 and 4. Incidentally, the poor Dungeoneer (Simon of Team 4, Series 4) above was directed STRAIGHT INTO THE PIT by his advisers. Poor bastard.


A BOMB!
Someone set up us the bomb! I'm sorry, I couldn't resist...


I love the Bomb Rooms. (AKA "Chamber Mined") I love them 'cause they're so stupid. I mean, come on, it's a random levitating bomb for fuck's sake! A BOMB! In a medieval dungeon! I can't really blame the advisers for being slow to react, 'cause a random anachronistic giant BOMB is really quite unfair. Bloody technomagic...

Anyway, these bombs were also rather unpredictable, sometimes the fuse would take FOREVER to burn and sometimes you'd need a special item to stop it. Fannying about in the room was never a good idea, as some teams found out. Like the Dungeoneer above, (Douglas of Team 8, Season 3) who was blown to bits.


HEE! Stupid goblin...
HA! Stupid goblin...


Since I've been extremely biased towards the earlier series, here's a room from Level 3/2 in Series 7/8. It's "Play Your Cards Right" AKA "Cards of Chaos" AKA "that room with the cards", in which the advisers had to instruct the Dungeoneer to touch a specific card on the wall to make a path. Touching the wrong card made the block they were standing on retract into the wall. (causing unfortunate and inconvenient side-effects, such as death)

Admittedly I like this room mainly for the fact that the last team of Series 7 got to drop a Goblin off a ledge. (pictured) This is also the first image I've used where the Dungeoneer and team actually went on to win the game. If only said Dungeoneer didn't annoy the fuck out of me...


Anyway, that about does it for what I'm going to say about the technical side. for me, the best part of Knightmare was always the characters. So the following links will take you to pages about my particular favourites. (and a few not-so-favourites)


The Powers That Be

Neutrals

The Opposition


At this point I would like to give a major thank-you to Illusion, the webmaster of Knightmare.com for letting me abuse use his images. Anyone who wants to know more about the show should visit his site without further delay, as it's far more in-depth and informative than this little shrine.

Also, Martin Odoni's The Other Side Of The Greater Game is well worth a visit. As long as you don't take Knightmare completely seriously. If you do, you need serious help. Dude. I highly recommend trying his Knightmare Drinking Game. As long as you don't prize your liver too highly.



*~* Main *~* Critique *~* Contact *~*